How to make a train system script for your game
If you've been wondering how to make a train system script that actually functions without flying off the rails, you've probably figured out that it's a bit more involved than just moving a part from point A to point B. Whether you're building a subway for a city RPG or a high-speed rail for a futuristic simulator, getting the movement to feel smooth and reliable is the real challenge. You want something that handles stops, stays on the track, and doesn't lag the entire server into oblivion. ...